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Steamcore Weird - Guildpact (Common) [35]
Steamcore Weird - Guildpact (Common) [35]
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Steamcore Weird enters the battlefield with the potential to deal 2 damage to any target if red mana was used in its casting cost. This ability allows it to function as both a creature and a source of direct damage, making it useful in decks that blend blue with red for versatility. However, its 1/3 body may limit its effectiveness in combat-centric strategies.
**As a Commander:** Steamcore Weird fits well in Izzet UR builds, where the combination of blue and red spells can maximise its damage potential while providing additional tactical options.
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