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Plunder - Time Spiral (Common) [174]
Plunder - Time Spiral (Common) [174]
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Plunder is a sorcery that allows you to destroy either a target artifact or land when you cast it, which can be particularly useful against decks that rely on key permanents for their strategy. Alternatively, you can choose to suspend it for a cheaper cost of {1}{R}, putting it into exile with four time counters; it will then automatically come back into play after four turns, at which point you can destroy an opponent’s critical resource without needing to spend the full mana cost. However, the downside of suspending it is that you have to wait four turns, which can be a long time in fast-paced games, and during that time, your opponent might find ways to recover or protect their important permanents.
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