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Noggin Whack - Morningtide (Uncommon) [70]
Noggin Whack - Morningtide (Uncommon) [70]
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When you cast Noggin Whack for its regular cost of {2}{B}{B}, you target a player and make them reveal three cards from their hand. You then choose two of those cards for that player to discard, which can significantly disrupt their plans by removing key spells or creatures from their hand. If you’ve dealt combat damage to that player with a Rogue this turn, you can instead cast it for its cheaper prowl cost of {1}{B}, making it more efficient and easier to fit into your game plan.
This card is particularly useful in a Rogue-themed deck where you can reliably deal damage and trigger the cheaper casting cost. However, the downside is that it requires you to have dealt damage previously, which might not always be feasible, especially if you’re facing a defensive opponent. Additionally, if the target player has few cards in hand, this spell’s impact diminishes, making it less effective in certain situations.
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