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Myrkul's Invoker - Commander Legends: Battle for Baldur's Gate (Common) [136]
Myrkul's Invoker - Commander Legends: Battle for Baldur's Gate (Common) [136]
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Myrkul's Invoker is a solid 2/3 creature for {2}{B}, making it relatively easy to cast. Its ability, Psychic Blades, allows you to pay {8} to give all your creatures a temporary +2/+0 boost and menace until the end of your turn. This means that when you activate the ability, your creatures become more aggressive and harder to block, forcing your opponent to use multiple creatures to defend against them. However, the high mana cost for the ability means you’ll need to be in a position to ramp your mana or have a lot of mana-generating sources to make the most of it. It’s best used in a deck that can generate a lot of mana quickly or when you're looking to push through a lethal attack.
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