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Insubordination - Mercadian Masques (Common) [141]
Insubordination - Mercadian Masques (Common) [141]
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Insubordination enchants a creature and forces its controller to take 2 damage at the end of their turn unless that creature has attacked. This can create a dilemma for opponents, as they must choose between aggressive play or facing damage. It's effective in decks that aim to pressure opponents or exploit their reluctance to attack, especially in control or tempo strategies.
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