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Halsin, Emerald Archdruid - Commander Legends: Battle for Baldur's Gate (Uncommon) [234]
Halsin, Emerald Archdruid - Commander Legends: Battle for Baldur's Gate (Uncommon) [234]
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Halsin, Emerald Archdruid, is a 2/4 creature for {3}{G} that allows you to turn one of your tokens into a powerful 4/4 Bear until the end of your turn by spending {1}. This ability can be particularly useful in decks that generate many tokens, enabling you to create a sudden threat or bolster your board presence without needing to spend additional mana on more creatures.
**As a Commander:** While Halsin can serve as a decent commander, particularly in a token-focused deck where you can leverage his ability frequently, he might not be as impactful as some other options. His ability to turn tokens into larger creatures is helpful, but as a 2/4, he lacks immediate board impact and doesn't provide a game-winning strategy on his own. In most cases, he might be better suited as part of the 99, complementing a strategy rather than leading it.
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