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Enter the Enigma - Duskmourn: House of Horror (Common) [52]
Enter the Enigma - Duskmourn: House of Horror (Common) [52]
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Enter the Enigma allows you to make a target creature unblockable for a turn, ensuring it can deal damage to your opponent. The added benefit of drawing a card helps maintain card advantage, making it useful in aggressive blue strategies that rely on evasion. However, it only targets one creature, so timing and choice are crucial for maximising its impact.
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