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Druid of the Emerald Grove⁣ - Commander Legends: Battle for Baldur's Gate⁣ (Common)⁣ [226]

Druid of the Emerald Grove⁣ - Commander Legends: Battle for Baldur's Gate⁣ (Common)⁣ [226]

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Druid of the Emerald Grove is a 2/2 creature that costs three generic mana and one green mana to cast. When it enters the battlefield, you can search your library for up to two basic land cards and reveal them; then you roll a twenty-sided die to determine how those lands come into play. If you roll a 9 or lower, you simply add the lands to your hand, which is decent for ramping but not optimal. Rolling a 10 to 19 allows you to put one land directly onto the battlefield tapped and keep the other in hand, providing a nice balance of immediate and future mana. If you roll a 20, both lands come into play tapped, giving you a significant mana boost right away. This card is particularly useful in decks where you want to accelerate your mana production or search for specific lands, especially if you're trying to hit certain colours consistently. However, the randomness of the die roll can be a downside; you might end up with just one or even no lands if luck isn't on your side. Overall, it’s a solid inclusion for ramp strategies, but be prepared for some variability in what you get when you cast it.
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