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Dehydration - Mercadian Masques (Common) [73]
Dehydration - Mercadian Masques (Common) [73]
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Dehydration is an Aura that prevents the enchanted creature from untapping during its controller's untap step, effectively immobilising it for a turn. This disruption can cripple an opponent's strategy, especially if they rely on key creatures for attacks or abilities. It fits well in control or tempo decks that focus on stalling the game and gaining an advantage through creature removal.
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