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Coralhelm Guide - Battle for Zendikar (Common) [74]
Coralhelm Guide - Battle for Zendikar (Common) [74]
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Coralhelm Guide is a 2/1 Merfolk Scout for just two mana, making it an efficient early-game creature. Its ability to make a target creature unblockable for a turn can enable crucial combat damage or help get key threats through when needed. This card fits well in tempo decks that rely on evasive strategies or in merfolk tribal builds, though its high activation cost means you’ll want to plan your turns carefully.
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