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Act of Treason - Khans of Tarkir (Common) [95]
Act of Treason - Khans of Tarkir (Common) [95]
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Act of Treason allows you to gain control of an opponent’s creature until the end of your turn, untapping it and granting it haste. This can create surprising attacks or block threats against your opponent, making it a tactical play in aggressive red strategies. However, its single-use nature means timing is crucial, as it can only alter the battlefield for one turn.
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